Other projects
Design analysis
As an extra task, one of our level design professors sometimes asked us to choose any game or any level and use the syllabus we were talking about at that moment to analyse it and do a brief presentation in class.
I really enjoyed those tasks and I ended up with some analysis about player guidance, cadence and path making from different games. Here you can take a look at them.
Scavenger
A 3D, third-person, Uncharted-like level. Designed and implemented with two more colleagues from the university.
For this task, I focused on the design and the sketches of each section of the level and the implementation of the final section.
Here you can take a look at the LDD.
Roles: Level designer
A videogame-related magazine created with some colleagues from the university.
In the magazine, we basically talk about game design. On each number, we select a videogame genre and each member develops his own section or proposes a new article for that number.
Roles: Cofounder and writer